Education has long been a measure of societal success, status, and a gateway to opportunity. In the era of digital transformation, people can finally leverage all kinds of technologies to develop new ways of learning. Virtual reality offers immersive learning that mimics the real world through augmentation. In this article, we will show how VR can transform the way learning is delivered.
Immersive experiences
VR was the term given to explain the concept of virtual reality by computer engineers. Through a computer-generated virtual environment, our senses are being stimulated by what is called “reality emulation.” It is through this sensory experience that the possibilities for improved learning are endless.Contrary to popular belief, the beginnings of virtual reality started in the 1950s. An understated genius way beyond his years was Morton Heiling. Heiling, a scientist during the Cold War, invented the 3D video machine that would simulate riding a motorcycle. His creation was called “Sensorama Simulator,” a total bust. While Heiling’s invention may have failed, his line of thinking had a profound effect on the VR and AR (augmented reality) industry today. Flash forward nearly 65 years later and VR actually works. Facebook purchased Oculus Rift, now known as Oculus VR, for a whopping $2 billion. Virtual reality offers a new training experience that caters to today’s learners. Younger generations are now digitally native, totally raised on electronic experiences. The interactive 360-degree training that VR provides delivers on the expectations of Millennials and Generation Z. VR looks and feels like a game, with the gamification of learning brings a whole new level of intensity and depth to the experience. Thanks to the unlocked potential in this tech, enterprise VR are expected to explode in the next year. The global VR software and hardware market is expected to hit by 2020. Companies like are already working on VR devices and experiences behind the scenes for entertainment. But VR isn’t just for social media or even just gaming. Behind gaming, education is the next greatest sector to be transformed by VR.


